Hardware OpenGL ES via ANGLE on Metal
ANGLE (Almost Native Graphics Layer Engine) built for jailbroken iOS, translating OpenGL ES to Metal so X11 and GTK apps can use the GPU.
Provides `libEGL` and `libGLESv2` under a private prefix (`/var/jb/lib/angle`) so they sit alongside the Mesa software renderer with no conflict. Verified on-device on the A10 GPU, including `EGL_ANGLE_iosurface_client_buffer` for zero-copy rendering into shared IOSurfaces.
GPU-using apps must be signed with the appropriate GPU entitlements. Built for iPadOS/iOS rootless (palera1n/Dopamine, `/var/jb`).
| Version | 2.1.0+git20260630.a32d31d+es3-3 |
| Size | 3845.4 KiB |
| Developer | The ANGLE Project |
| Section | Development |
| Identifier | angle |